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《FIFA足球经理13》游戏攻略:修改AI方法

来源:游戏爱好者 2013-03-05 09:32:26 责任编辑:第四软骨鱼

 

// 最大传球距离
OPTION_VALUE_PASS_FORWARD_MAX = 180
// 默认传球距离
OPTION_VALUE_PASS_FORWARD_DEFAULT = 100
// 最小传球距离
OPTION_VALUE_PASS_FORWARD_MIN = 50

// 带球的方向
OPTION_VALUE_DRIBBLE_DIRECTION = 115000
// 带球的成功率
OPTION_VALUE_DRIBBLE_SAFE = 162500

// 长传成功率
OPTION_VALUE_LOB_PASS_SAFE = 75000

// 门将最多反应时间
GK_REACTION_TIME_MAX = 8.0
// 门将最小反应时间
GK_REACTION_TIME_MIN = 2.0
// 门将侧移最大速度
GK_SAVE_SPEED_SIDEWAYS_MAX = 5.5
// 门将侧移最小速度
GK_SAVE_SPEED_SIDEWAYS_MIN = 3.0
// 门将最大加速度
GK_SAVE_SPEED_UP_MAX = 8.25
// 门将最小加速度
GK_SAVE_SPEED_UP_MIN = 4.25
// 门将最大减速度
GK_SAVE_SPEED_DOWN_MAX = 8.25
// 门将最小减速度
GK_SAVE_SPEED_DOWN_MIN = 4.25
// 门将最大跑动范围
GK_SAVE_SPEED_MOVE_MAX = 8.5
// 门将最小跑动范围
GK_SAVE_SPEED_MOVE_MIN = 7.0
// 门将最大扑球距离
GOALIE_PUNT_DIST_MIN = 35.0
// 门将最小扑球距离
GOALIE_PUNT_DIST_MAX = 60.0
// 门将最小扑球速度
GOALIE_PUNT_SPEED_MIN = 27.0
// 门将平均扑球速度
GOALIE_PUNT_SPEED = 29
// 门将最大扑球速度
GOALIE_PUNT_SPEED_MAX = 30.0

// Horizontal distance of the camera from the focus-target (meters) - this moves the camera on the X axis in the positive direction
// 摄像机深度
TCM_CAM_DEPTH_DIST = 115

// This is the lens angle of the camera view (degrees)
// 摄像机角度
TCM_CAM_LENSE_ANGLE = 13.5

// Height of the camera (meters) - above the field
// 摄像机高度
TCM_CAM_HEIGHT = 37

// Boundaries of the camera position along the Z axis (field length) [1.0=field_half_length]
// Example: 1.0 means the camera position doesn't cross the goal-line
// Example: approx 0.7 means the camera position doesn't cross the penalty box line
// 摄像机延Z轴的广角追踪范围
TCM_CAM_HORIZONTAL_BOUNDS = 0.9

// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
// 摄像机延Z轴的广角追踪距离
TCM_CAM_HORIZONTAL_FOLLOWING = 0

// Boundaries of the camera position along the X axis (across the field) [1.0=field_half_width]
// Example: 1.0 would look like there is an imaginary wall on the side-line that the camera doesn't cross
// Example: 2.0 would work like an imaginary wall that is half_field_width out of the field that stops the camera
// 摄像机延Z轴的广角追踪景深
TCM_CAM_DEPTH_BOUNDS = 3.5

// Means the distance to the near clipping plane of the camera (meters)
// This can be used to avoid the stadium roof covering the view (it cutts-off anything that is nearer than this plane)
// 摄像机放置建筑遮屏
TCM_CAM_NEAR_CLIP = 86

TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.2
// This limits the camera focus target position on the field (along the X axis)
// Example: 1.0 means the target can go up the the sideline
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the sideline
// 用来防止镜头靠近边线时显示过多的观众
TCM_CAM_TARGET_DEPTH_BOUNDS = 0.37

// This limits the camera focus target position on the field (along the Z axis)
// Example: 1.0 means the target can go up to the goalline
// Example: 0.75 means the target can go approx up to the penalty box line
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the goalline
// 用来防止镜头靠近底线时显示过多的观众
 

// 半场时间的长度,默认值是7分钟
HALF_LENGTH = 7

// Physical Ftness=100时的受伤概率
INJURY_CHANCE_MIN = 0.15
// Physical Ftness=0时的受伤概率
INJURY_CHANCE_MAX = 0.5
// 伤愈当天上场比赛的受伤概率
INJURY_CHANCE_FITNESS_TEST_MULT= 3.0
// 严重受伤的概率
INJURY_CHANCE_OF_SERIOUS = 0.4
// 球员受到冲撞后所需的恢复时间
INJURY_KNOCK_HOBBLE_SECONDS = 10

// Linesmen and Referee (these are enabled in the cfg_pc_*.ini files), in this case referee in medium
// linesmen and referee in high
// 用来设置是否显示主裁判和边裁,如果不显示则为0
FEATURE_INGAME_REFEREE_ENABLED = 1
FEATURE_INGAME_LINESMEN_ENABLED = 1

// 防守时卡位的最大角度
MAX_MARKPOS_BLOCKOPP_ANGLERANGE = 60
// 防守时卡位的距离
MARKPOS_DANGER_DIST = 14
// 防守时的盯人距离
MIN_MARKWING_EXT流氓软件王PACE = 7
//Defensive Tuning
// 防守时最小接触距离
MIN_APPROACHDIST = 4
// 防守时卡位的角度
MARKPOS_BLOCKOPP_ANGLERANGE = 30
 

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